A handwritten note.
A handful of lavender roses.
And memories cracked like shattered glass.
Kerry has had a bad day, and he's sick of his life in Arco Four. Nothing ever changes, even for a firedrake. Days and nights pass with a quiet air of desperation, as everyone tries to convince themselves their lives in the superscraper have meaning.
A strange scribbled note offers him a distraction—and maybe a chance to finally unlock his broken memories.
But to find out, he'll to go Outside. No one ever goes Outside. Still, what does he have to lose?